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| |
| Sessions on Monday, August 25
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 1:00 PM - 2:30 PM |
58 |
Keynote
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Keynote |
| 3:30 PM - 4:00 PM |
13 |
Mobile Visual Computing
Mike Rayfield, NVIDIA
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Technical Keynote |
| 4:00 PM - 4:30 PM |
29 |
The Future of Rendering
Rolf Herken, mental images
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Technical Keynote |
| 4:30 PM - 5:00 PM |
41 |
Game Physics: The Next Frontier
Manju Hegde, NVIDIA
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Technical Keynote |
| 5:30 PM - 6:00 PM |
14 |
High Performance Computing
David Kirk, NVIDIA
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Technical Keynote |
| |
| Sessions on Tuesday, August 26
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 8:30 AM - 9:30 AM |
83 |
AUTOMOTIVE KEYNOTE: The advent of in-car visual computing
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 9:00 AM - 10:30 AM |
59 |
Keynote
|
- Technical Conference
- Emerging Companies Summit
|
|
|
Keynote |
| 9:30 AM - 10:15 AM |
84 |
INFOTAINMENT: A fully configurable advanced TFT Instrument Cluster prototype
Piero Mortara, Magneti Marelli
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 10:45 AM - 11:30 AM |
85 |
MAPPING
Peter Davie, Tele Atlas
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 11:00 AM - 11:10 AM |
61 |
NVIDIA Research Summit Welcome
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 11:00 AM - 11:30 AM |
1 |
Khronos OpenKODE: Open-Standard Mobile Graphics
Neil Trevett, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 11:00 AM - 12:00 PM |
34 |
CryEngine
|
Technical Conference
|
|
- Game Developers
- Game Publishers
|
General Session |
| 11:00 AM - 12:30 PM |
22 |
How to Double Your Graphics Performance Without New Hardware
Allen Jensen, NVIDIA
Harald Smit, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
|
General Session |
| 11:10 AM - 12:00 PM |
15 |
Accelerating Computational Biology by 100× Using CUDA
John Stone, University of Illinois at Urbana-Champaign
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 11:30 AM - 12:15 PM |
86 |
MAPPING: NEXTMap: 3D geospatial products for GPS and Automotive applications
Michael Bullock, Intermap
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 11:30 AM - 1:00 PM |
8 |
Practical OpenKODE Implementation Part 1
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 12:00 PM - 1:00 PM |
33 |
Unreal Engine 3: Features & Tools Demo
Tim Sweeney, Epic Games
|
Technical Conference
|
|
- Game Developers
- Game Publishers
|
General Session |
| 12:00 PM - 1:00 PM |
19 |
Next-Generation Computer Vision Using CUDA
Joseph Stam, NVIDIA
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 12:15 PM - 1:00 PM |
87 |
MAPPING: Bringing High-Resolution 3D City Interfaces to Navigation Platforms
David Colleen, Planet9 Studios
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 1:00 PM - 2:00 PM |
62 |
Networking Lunch
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Networking Event |
| 1:30 PM - 3:00 PM |
25 |
OpenGL and the Future
Michael Gold, NVIDIA
Evan Hart, NVIDIA
Barthold Lichtenbelt, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
|
General Session |
| 2:00 PM - 2:30 PM |
6 |
Debugging & Performance Tuning OpenGL ES Apps
Jeffrey Kiel, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 2:00 PM - 3:00 PM |
37 |
Developer Tools Showcase
Randy Fernando, NVIDIA
|
Technical Conference
|
|
- Game Developers
- Imaging Experts
|
General Session |
| 2:00 PM - 3:00 PM |
16 |
How We Crammed a Black Hole, a Star Cluster, & Turbulent Plasma Into a GPU (& Lived to Talk About It)
William Dorland, University of Maryland
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 2:00 PM - 3:00 PM |
17 |
Your Desktop is a Supercomputer
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 2:00 PM - 3:00 PM |
88 |
MAPPING: Efficient map, road, terrain, text and POI rendering in OpenGL ES 1.1 and 2.0
Tom McReynolds, NVIDIA
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 2:00 PM - 3:30 PM |
43 |
The New "X" Factor: An Introduction to NVIDIA PhysX
James Dolan, NVIDIA
Adam Moravanszky, NVIDIA
Bob Whitecotton, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 2:30 PM - 3:00 PM |
7 |
Multiplatform Shader Authoring
Daniel Horowitz, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 3:00 PM - 3:30 PM |
2 |
NVIDIA APX 2500 Application Developer's SDK Overview
Paul Hodgson, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 3:00 PM - 3:45 PM |
89 |
INFOTAINMENT: Benchmarking In-Car graphics systems
Petri Talala, Futuremark
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 3:00 PM - 4:00 PM |
63 |
Research Presentation I
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 3:00 PM - 4:00 PM |
32 |
mental mill & MetaSL: Advances in Cross-Platform Shader Authoring
Laura Scholl, mental images
|
Technical Conference
|
- Professional Visualization Solutions
|
- Imaging Experts
- Automotive Designers
|
General Session |
| 3:00 PM - 4:30 PM |
23 |
Leveraging the World's Fastest Scene Graph
Hermann Held, NVIDIA
Holger Kunz, NVIDIA
Michael Morrison, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
|
General Session |
| 3:00 PM - 6:00 PM |
18 |
How to Get the Next 20× of Performance From Your CUDA Application
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 3:30 PM - 4:00 PM |
3 |
OpenMAX IL Overview & Techniques
Paul Hodgson, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 3:30 PM - 5:00 PM |
44 |
The Art of PhysX: A Guide to Game Creativity
Dane Johnston, NVIDIA
Monier Maher, NVIDIA
David Schoemehl, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 4:00 PM - 4:30 PM |
4 |
OpenGL ES 2.0 Overview & Techniques
Lars Bishop, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 4:00 PM - 4:30 PM |
64 |
Networking Break
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Networking Event |
| 4:00 PM - 5:00 PM |
36 |
Beautiful Women of the Future
Kevin Bjorke, NVIDIA
|
Technical Conference
|
|
- Game Developers
- Game Publishers
|
General Session |
| 4:15 PM - 5:00 PM |
90 |
HMI / DESIGN: Trends in in-car user-experience - towards the unified user interface
Mike Richter, iconmobile
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 4:30 PM - 5:00 PM |
5 |
uiFusion: Advanced Compositing UI Framework
Lars Bishop, NVIDIA
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 4:30 PM - 5:30 PM |
65 |
Research Presentation II
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 4:30 PM - 6:00 PM |
24 |
HD is Now HDR & 8MP
Ian Williams, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
- Video Experts
- Imaging Experts
|
General Session |
| 5:00 PM - 5:45 PM |
91 |
HMI / DESIGN: The Unifeye Platform - An Universal Frammework for Augmented Reality Applications in Automotive, Industry and Mobile Devices
Thomas Alt, Metaio
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 5:00 PM - 6:00 PM |
60 |
Practical OpenKODE Implementation Part 2
|
Technical Conference
|
- Handheld Visual Computing
|
- Game Developers
- Handheld Developers
|
General Session |
| 5:00 PM - 6:00 PM |
45 |
Shape of Things to Come: Next-Gen Physics Deep Dive
Bruno Heidelberger, NVIDIA
Simon Schirm, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 5:00 PM - 6:00 PM |
39 |
Introduction to DirectX 11
Kev Gee, Microsoft
|
Technical Conference
|
|
- Game Developers
- Game Publishers
|
General Session |
| 5:30 PM - 6:30 PM |
21 |
Teaching CUDA & Tesla at UIUC
Wen-mei W. Hwu, University of Illinois at Urbana-Champaign
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 5:45 PM - 6:30 PM |
92 |
HMI / DESIGN
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 6:30 PM - 8:45 PM |
66 |
NVIDIA Research Showcase
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Networking Event |
| |
| Sessions on Wednesday, August 27
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 8:30 AM - 9:30 AM |
40 |
Life on the Bleeding Edge: More Secrets of the NVIDIA Demo Team
Eugene d'Eon, NVIDIA
|
Technical Conference
|
|
- Game Developers
- Game Publishers
|
General Session |
| 8:30 AM - 9:30 AM |
93 |
CUDA FOR MACHINE VISION AND DRIVER ASSISTANCE: An introduction to CUDA for Automotive Applications
Joseph Stam, NVIDIA
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 8:30 AM - 10:30 AM |
28 |
Does your Software Scale?
Thomas Ruge, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
- Game Developers
- Imaging Experts
|
General Session |
| 8:30 AM - 11:30 AM |
17 |
Your Desktop is a Supercomputer
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 9:30 AM - 10:15 AM |
94 |
CUDA FOR MACHINE VISION AND DRIVER ASSISTANCE: Robust, Real-time Detection of Hazards by Stereo Vision and Motion Analysis
Clemens Rabe, Daimler
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 9:30 AM - 10:30 AM |
30 |
Learning about Shader Programming in mental ray
Andy Kopra, mental images
|
Technical Conference
|
- Professional Visualization Solutions
|
- Imaging Experts
- Automotive Designers
|
General Session |
| 10:30 AM - 11:15 AM |
95 |
CUDA FOR MACHINE VISION AND DRIVER ASSISTANCE: GPU Computing in Tomorrow's Automobiles
Pinar Muyan-Ozcelik, UC Davis/BMW
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 10:30 AM - 11:30 AM |
31 |
mental images 3D Web Services Platform -- RealityServer
Ludwig von Reiche, mental images
|
Technical Conference
|
- Professional Visualization Solutions
|
- Imaging Experts
- Automotive Designers
|
General Session |
| 10:30 AM - 12:00 PM |
26 |
What Now. What Next. Integrating with SDI
Thomas True, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
|
General Session |
| 11:15 AM - 12:00 PM |
96 |
CUDA FOR MACHINE VISION AND DRIVER ASSISTANCE: GPU-supported Real-Time Scene Reconstruction with a Single Camera
Jan-Michael Frahm, UNC Chapel Hill
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 11:30 AM - 12:30 PM |
35 |
Easy Immersion with NVIDIA 3D Stereo
Slava Gostrenko, NVIDIA
|
Technical Conference
|
|
- Game Developers
- Video Experts
- Imaging Experts
- Game Publishers
|
General Session |
| 11:30 AM - 1:00 PM |
69 |
Research Roundtables I: GPUs for Astrophysics
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 11:30 AM - 1:00 PM |
67 |
Research Roundtables I: Teaching Parallel Programming with CUDA
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 11:30 AM - 1:00 PM |
68 |
Research Roundtables I: GPUs for Computational Biology
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 11:30 AM - 2:30 PM |
18 |
How to Get the Next 20× of Performance From Your CUDA Application
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference
|
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 12:15 PM - 1:00 PM |
97 |
HMI Toolchain
Stephen Jones, NVIDIA
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 12:30 PM - 1:30 PM |
38 |
Developer Tools Lunch Roundtable
Sebastien Domine, NVIDIA
Randy Fernando, NVIDIA
Daniel Horowitz, NVIDIA
Jeffrey Kiel, NVIDIA
|
Technical Conference
|
|
- Game Developers
- Imaging Experts
|
Roundtable |
| 1:00 PM - 1:45 PM |
98 |
HMI Toolchain: From the Driver's Seat -- How QNX is Helping to Reinvent the Car Interior
Dan Dodge, QNX
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |
| 1:00 PM - 2:30 PM |
71 |
Research Roundtables II: GPUs for Computer Vision and Image Processing
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 1:00 PM - 2:30 PM |
72 |
Research Roundtables II: GPUs for Weather Modeling
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 1:00 PM - 2:30 PM |
70 |
Research Roundtables II: GPUs for Manycore Research
|
Technical Conference
|
- CUDA Developer
- NVIDIA Research Summit: Keynote Track
|
- CUDA Developers
- Academics & Researchers
|
Roundtable |
| 1:30 PM - 2:30 PM |
27 |
Remoting Your 3D
Ian Williams, NVIDIA
|
Technical Conference
|
- Professional Visualization Solutions
|
|
General Session |
| 1:45 PM - 2:30 PM |
99 |
HMI Toolchain: Building Immersive User Interfaces
Andrew Polliak, QNX
|
Technical Conference
|
- Automotive Visual Computing
|
- Automotive Software Developers
- Automotive System Architects
- Automotive HMI Designers
|
General Session |