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| |
| Sessions on Monday, August 25
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 3:00 PM - 3:30 PM |
46 |
Intro to iGames
Christine Goutaland, iGames
Jackie Sherman, iGames
Robyn Stein, iGames
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 3:00 PM - 3:30 PM |
57 |
Game Center Meet & Greet
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 3:30 PM - 4:00 PM |
13 |
Mobile Visual Computing
Mike Rayfield, NVIDIA
|
Technical Conference |
Game Developer
Mobile Visual Computing
OpenKODE Developer
CUDA Developer
NVIDIA Research Summit
Professional Visualization Solutions
In-Car Visual Computing
Navigation User Experience
|
- CUDA Developers
- Game Developers
- Academics & Researchers
- Mobile Developers
- OEM / ODM / System Builders
- Video Experts
- Imaging Experts
- Automotive Designers
- Game Publishers
|
Technical Keynote |
| 3:45 PM - 4:30 PM |
47 |
iGames Expo Welcome & Industry Report
Mark Nielsen, iGames
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 4:00 PM - 4:30 PM |
29 |
The Future of Rendering
Rolf Herken, mental images
|
Technical Conference |
Game Developer
Mobile Visual Computing
OpenKODE Developer
CUDA Developer
NVIDIA Research Summit
Professional Visualization Solutions
In-Car Visual Computing
Navigation User Experience
|
- CUDA Developers
- Game Developers
- Academics & Researchers
- Mobile Developers
- OEM / ODM / System Builders
- Video Experts
- Imaging Experts
- Automotive Designers
- Game Publishers
|
Technical Keynote |
| 4:30 PM - 5:00 PM |
41 |
Game Physics: The Next Frontier
Manju Hegde, NVIDIA
|
Technical Conference |
Game Developer
Mobile Visual Computing
OpenKODE Developer
CUDA Developer
NVIDIA Research Summit
Professional Visualization Solutions
In-Car Visual Computing
Navigation User Experience
|
- CUDA Developers
- Game Developers
- Academics & Researchers
- Mobile Developers
- OEM / ODM / System Builders
- Video Experts
- Imaging Experts
- Automotive Designers
- Game Publishers
|
Technical Keynote |
| 4:45 PM - 5:30 PM |
48 |
Let's Get Technical!
Josh Tacey, CyGamz
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 5:30 PM - 6:00 PM |
14 |
High Performance Computing
David Kirk, NVIDIA
|
Technical Conference |
Game Developer
Mobile Visual Computing
OpenKODE Developer
CUDA Developer
NVIDIA Research Summit
Professional Visualization Solutions
In-Car Visual Computing
Navigation User Experience
|
- CUDA Developers
- Game Developers
- Academics & Researchers
- Mobile Developers
- OEM / ODM / System Builders
- Video Experts
- Imaging Experts
- Automotive Designers
- Game Publishers
|
Technical Keynote |
| 5:45 PM - 6:30 PM |
56 |
Advanced Technical Topics
Josh Tacey, CyGamz
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 5:45 PM - 7:00 PM |
49 |
Running Successful Events
Zack Johnson, eBash Franchising LLC
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| |
| Sessions on Tuesday, August 26
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 8:30 AM - 10:30 AM |
28 |
Does your Software Scale?
Thomas Ruge, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
- Game Developers
- Imaging Experts
|
General Session |
| 11:00 AM - 11:30 AM |
1 |
Khronos OpenKODE: Open-Standard, Mobile Graphics
Neil Trevett, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 11:00 AM - 12:00 PM |
15 |
Accelerating Computational Biology by 100× Using CUDA
John Stone, University of Illinois at Urbana-Champaign
|
Technical Conference |
NVIDIA Research Summit
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 11:00 AM - 12:00 PM |
34 |
CryEngine
|
Technical Conference |
Game Developer
|
- Game Developers
- Game Publishers
|
General Session |
| 11:00 AM - 12:30 PM |
22 |
How to Double Your Graphics Performance Without New Hardware
Allen Jensen, NVIDIA
Harald Smit, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
|
General Session |
| 11:30 AM - 12:00 PM |
5 |
uiFusion: Advanced Compositing UI Framework
Lars Bishop, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 12:00 PM - 12:30 PM |
2 |
NVIDIA APX 2500 Application Developer's SDK Overview
Paul Hodgson, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 12:00 PM - 1:00 PM |
19 |
Next-Generation Computer Vision Using CUDA
Joseph Stam, NVIDIA
|
Technical Conference |
NVIDIA Research Summit
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 12:00 PM - 1:00 PM |
33 |
Unreal Engine 3: Features & Tools Demo
Tim Sweeney, Epic Games
|
Technical Conference |
Game Developer
|
- Game Developers
- Game Publishers
|
General Session |
| 12:30 PM - 1:00 PM |
4 |
OpenGLES 2.0 Overview & Techniques
Lars Bishop, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 1:30 PM - 3:00 PM |
25 |
OpenGL and the Future
Michael Gold, NVIDIA
Evan Hart, NVIDIA
Barthold Lichtenbelt, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
|
General Session |
| 2:00 PM - 2:30 PM |
6 |
Debugging & Performance Tuning OpenGL ES Apps
Jeffrey Kiel, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 2:00 PM - 3:00 PM |
37 |
Developer Tools Showcase
Randy Fernando, NVIDIA
|
Technical Conference |
Game Developer
|
- Game Developers
- Imaging Experts
|
General Session |
| 2:00 PM - 3:00 PM |
16 |
How We Crammed a Black Hole, a Star Cluster, & Turbulent Plasma Into a GPU (& Lived to Talk About It)
William Dorland, University of Maryland
|
Technical Conference |
NVIDIA Research Summit
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 2:00 PM - 3:00 PM |
17 |
Your Desktop is a Supercomputer
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference |
CUDA Developer
CUDA Developer
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 2:00 PM - 3:30 PM |
43 |
The New "X" Factor: An Introduction to NVIDIA PhysX
James Dolan, NVIDIA
Adam Moravanszky, NVIDIA
Bob Whitecotton, NVIDIA
|
Technical Conference |
Game Developer
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 2:30 PM - 3:00 PM |
7 |
Multiplatform Shader Authoring
Daniel Horowitz, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 3:00 PM - 3:30 PM |
3 |
OpenMAX IL Overview & Techniques
Paul Hodgson, NVIDIA
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 3:00 PM - 4:00 PM |
50 |
Localized Marketing
Joe Daichendt, Howie's Game Shack
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 3:00 PM - 4:00 PM |
32 |
mental mill & MetaSL: Advances in GPU Shader Authoring
Rolf Bertieg, mental images
|
Technical Conference |
Game Developer
|
- Game Developers
- Imaging Experts
|
General Session |
| 3:00 PM - 4:30 PM |
23 |
Leveraging the World's Fastest Scene Graph
Hermann Held, NVIDIA
Holger Kunz, NVIDIA
Michael Morrison, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
|
General Session |
| 3:00 PM - 5:00 PM |
20 |
Image Processing & Video Algorithms with CUDA
Frank Jargstorff, NVIDIA
Eric Young, NVIDIA
|
Technical Conference |
CUDA Developer
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 3:00 PM - 6:00 PM |
18 |
How to Get the Next 20× of Performance From Your CUDA Application
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference |
CUDA Developer
CUDA Developer
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 3:30 PM - 5:00 PM |
44 |
The Art of PhysX: A Guide to Game Creativity
Dane Johnston, NVIDIA
Monier Maher, NVIDIA
David Schoemehl, NVIDIA
|
Technical Conference |
Game Developer
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 3:30 PM - 6:00 PM |
8 |
Practical OpenKODE Implementation
|
Technical Conference |
OpenKODE Developer
|
- Game Developers
- Mobile Developers
|
General Session |
| 4:00 PM - 5:00 PM |
36 |
Beautiful Women of the Future
Kevin Bjorke, NVIDIA
|
Technical Conference |
Game Developer
|
- Game Developers
- Game Publishers
|
General Session |
| 4:20 PM - 5:05 PM |
51 |
Hiring, Managing Employees and Related Expenses
Dan Nagao, Maximum Impact
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 4:30 PM - 6:00 PM |
24 |
HD is Now HDR & 8MP
Ian Williams, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
- Video Experts
- Imaging Experts
|
General Session |
| 5:00 PM - 6:00 PM |
45 |
Shape of Things to Come: Next-Gen Physics Deep Dive
Bruno Heidelberger, NVIDIA
Simon Schirm, NVIDIA
|
Technical Conference |
Game Developer
|
- CUDA Developers
- Game Developers
- Game Publishers
|
General Session |
| 5:00 PM - 6:00 PM |
39 |
Introduction to DirectX 11
Kev Gee, Microsoft
|
Technical Conference |
Game Developer
|
- Game Developers
- Game Publishers
|
General Session |
| 5:00 PM - 6:00 PM |
21 |
Teaching CUDA & Tesla at UIUC
Wen-mei W. Hwu, University of Illinois at Urbana-Champaign
|
Technical Conference |
NVIDIA Research Summit
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 5:20 PM - 6:05 PM |
52 |
Financial Tools for a Successful Business
Jim Thompson, Consultant
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| 5:20 PM - 6:05 PM |
54 |
How to Structure and Operate Multiple Stores
Paul Yankey, Howie's Game Shack
|
iGames Expo |
iGames Expo
|
- Existing and Future Game Center Owners
|
General Session |
| |
| Sessions on Wednesday, August 27
|
| Time |
Session Number |
Session |
Event |
Track |
Audience |
Session Type |
| 8:30 AM - 9:30 AM |
40 |
Life on the Bleeding Edge: More Secrets of the NVIDIA Demo Team
Eugene d'Eon, NVIDIA
|
Technical Conference |
Game Developer
|
- Game Developers
- Game Publishers
|
General Session |
| 8:30 AM - 11:30 AM |
17 |
Your Desktop is a Supercomputer
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference |
CUDA Developer
CUDA Developer
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 9:00 AM - 12:00 PM |
55 |
Group Open Discussion (iGames Members only)
|
iGames Expo |
iGames Expo
|
|
General Session |
| 9:30 AM - 10:30 AM |
30 |
Advances in Shader Writing With mental ray
Andy Kopra, mental images
|
Technical Conference |
Game Developer
|
- Game Developers
- Imaging Experts
|
General Session |
| 10:30 AM - 11:30 AM |
31 |
mental images 3D Web Services Platform -- RealityServer
Ludwig von Reiche, mental images
|
Technical Conference |
Game Developer
|
- Game Developers
- Imaging Experts
|
General Session |
| 10:30 AM - 12:00 PM |
26 |
What Now. What Next. Integrating with SDI
Thomas True, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
|
General Session |
| 11:30 AM - 12:30 PM |
35 |
Easy Immersion with NVIDIA 3D Stereo
Slava Gostrenko, NVIDIA
|
Technical Conference |
Game Developer
|
- Game Developers
- Video Experts
- Imaging Experts
- Game Publishers
|
General Session |
| 11:30 AM - 2:30 PM |
18 |
How to Get the Next 20× of Performance From Your CUDA Application
Brent Oster, NVIDIA
Greg Ruetsch, NVIDIA
|
Technical Conference |
CUDA Developer
CUDA Developer
|
- CUDA Developers
- Academics & Researchers
|
General Session |
| 12:30 PM - 1:30 PM |
38 |
Developer Tools Lunch Roundtable
Sebastien Domine, NVIDIA
Randy Fernando, NVIDIA
Daniel Horowitz, NVIDIA
Jeffrey Kiel, NVIDIA
|
Technical Conference |
Game Developer
|
- Game Developers
- Imaging Experts
|
Roundtable |
| 1:30 PM - 2:30 PM |
27 |
Remoting Your 3D
Ian Williams, NVIDIA
|
Technical Conference |
Professional Visualization Solutions
|
|
General Session |